The game was invented for Francesco de Medici, who gave it to Phillip II of Spain. Any number of players may participate, however more than six tends to be impractical. It is strictly a game of chance and children can compete on an equal basis with adults.

The board is a spiral race course with both reward and penalty squares. Players advance by rolling dice and moving their marker that number of spaces. First player to arrive at the center, square sixty-three (63), by exact count wins. If the final dice roll is too high, the player must move his piece forward to the last square and then backwards until the full count is reached.

Only one player may occupy any space on the board. If you end your turn on a square occupied by an opponent, that player goes back to the square you started your turn from.

Squares five (5), nine (9), fourteen (14), eighteen (18), twenty-three (23), twenty-seven (27), thirty-two (32), thirty-six (36), forty-one (41), forty-five (45), fifty (50), fifty-four (54) and fifty-nine (59) have a goose on them. If you land on one of these squares, you again move the number of spaces on your die roll, in the direction you are currently moving. The sole exception to this rule is a nine on the opening move which would send the player straight to the finish. On an initial roll of six and three, the player advances to square twenty-six (26). On an initial roll of four and five, the player advances to square fifty-three (53). The squares have no special significance at any other time. A roll of nine at any other time in the game is played normally.

There are several other squares with additional features. Square six (6) is
**The Bridge** and the player immediately advances to square twelve (12).
Square forty-two (42) is **The Maze** and the player is sent back to
square thirty (30). Square nineteen (19) is the **The Tavern** and the
player loses two turns. Square thirty-one (31) is **The Well**. A player
landing there must remain until another player lands on that square. The
second player then remains there while the first player returns to the square
the second player started that turn from. Square fifty-two (52) is **The
Prison** which is played exactly the same as **The Well**. Square
fifty-eight (58) is **Death** and the player starts over.

MAZE |
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WELL |
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PRISON |
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TAVERN |

** ADULT VARIATION: **
Goose can easily be converted into a gambling game.
All players agree on whether to start with a predetermined amount of money.
Players place a coin on the final square whenever they land on The Bridge, The
Tavern, The Well, The Maze, The Prison, or Death. Whenever a player lands on
another player and sends them back, the backwards moving player places a coin
on the final square. If a player runs out of money, they're out of the game.
First player to reach the final square collects the kitty.

** CHILDREN'S VARIATION: **
With a little advance preparation, Goose can also
be made into a "live" game for children. You will need: a roll of duct tape to
lay out the pathway; a pair of large dice made with 1/2 gallon milk cartons,
a sharp knife, tape, contact paper and a magic marker; an empty tankard; a
sand bucket; toy manacles made of paper cuffs and paper clip chains; and
sixty-four sheets of typing paper. On ten sheets of paper, draw the following:
a start sign; a bridge; two dice showing three and six; two dice showing four
and five; a tavern sign; a well; a maze; a prisoner's ball and shackle; a
skull and cross bones; and an end sign. On twelve sheets of paper, draw a
goose. Forty-two sheets are left blank or may be drawn decoratively. On a
bare floor, lay out the game squares as shown in the illustration. Place the
tankard on The Tavern, the bucket on The Well, and the manacles on The Prison.
The children take turns rolling the dice and advancing along the path as if
they were the pieces on the board. Play the game as normally. Whenever a
player lands on a square with a prop, they must hold that prop for as long as
they occupy that square. A referee will be required to keep track of whose
turn it is and retrieve dice that have rolled out of reach.