http://www.bitstorm.org/gameoflife
Using the buttons and pulldowns at the bottom of the Game simulator, make sure it's set to run "Fast" with a "Big" grid size.
D - disappear: all cells vanish; the grid is clear
O - oscillating: the grid alternates between two different arrangements of cells, forever
S - stable: the cells freeze into a single, unchanging arrangement.
C - changing: the cells change for a long period of time without seeming to settle into an ending configuration
For each length of line (1 to 14) you'll run it once at the "Fast" speed, to note the final configuration, which you'll mark in the chart.
Then you'll run it again at the "Slow" speed, this time hitting the "Stop" button as soon as the cells reach their final configuration. Once you've hit the "Stop" button, note on the simulator the number of "Generations" that have passed -- that number you'll list in the "time to reach" blank on the chart.
We'll do several of the lines together in class to demonstrate the approach.
Using the rules on page 212 of your lab manual, explain why each square listed below changes or remains unchanged as it goes from Generation 0 to Generation 1. B1 is done for you as an example (write your answers in Word):
B1: Square dies because of Rule 2 (it only has one neighbor).
A2
C2
A3
B3
C3
B4
NOTE: omit questions 6 and 7
Glider
Small Exploder
Exploder
10 Cell Row
Lightweight spaceship
Tumbler
Gosper Glider Gun (before running this one, change your grid size to "Medium")